AI Insights · Timothy · October 2023
Top 5 Third Person Games on iOS in Ireland Q3 2023
In Q3 2023, third-person games on iOS in Ireland showed varied performance in downloads, revenue, and active users. Here’s a detailed look at the top 5 games.
In Q3 2023, third-person games on iOS in Ireland experienced diverse trends in weekly downloads, revenue, and active users. The data, sourced from Sensor Tower, offers a glimpse into the performance of the top 5 games.
Subway Surfers from Sybo Games ApS saw its weekly downloads fluctuate, peaking at around 1.9K in mid-July before declining to approximately 1.3K by the end of September. Revenue started strong at $371 in early July but gradually decreased to around $156 by the end of Q3. Active users showed a similar trend, starting at about 66.9K in late June and ending at approximately 54K in late September.
Golf Battle from Miniclip.com experienced an increase in weekly downloads, starting at 659 in late June and rising to over 1.6K by the end of September. Revenue showed high variability, peaking at $1K in late August but settling around $413 by the end of the quarter. Active users also increased, starting at around 5.6K and reaching over 8.1K by the end of September.
Stumble Guys from Scopely, Inc. had a notable spike in downloads in mid-August, reaching 1.6K, before settling down to 664 by the end of September. Revenue peaked at $1.3K at the end of July and ended Q3 at around $552. Active users fluctuated, starting at 6.5K in late June and ending at approximately 6K by the end of September.
Going Balls from Supersonic Studios LTD had relatively stable downloads, starting at 638 in late June and ending at 539 by the end of September. Revenue saw significant variability, with a peak of $106 in late August and a low of $2 in mid-August. Active users showed a gradual decline from 5.4K in late June to about 4.6K by the end of the quarter.
Mario Kart Tour from Nintendo Co., Ltd. had a decrease in weekly downloads, starting at 769 in late June and dropping to 258 by the end of September. Revenue peaked at $528 in early September but ended the quarter at around $279. Active users started at 5.3K in late June and decreased to approximately 4.1K by the end of September.
For more detailed insights and data on these games, visit Sensor Tower.